Hi,
In Flash Professional CS5 on Windows 7 (64bit), whenever I test a movie (ctrl+enter) targeted at AIR, the adl.exe process starts eating up 100% of the cpu at intervals, that is:
- adl.exe eats up 100% of the cpu for several seconds
- then back to normal for several seconds
- then eats up 100% of the CPU again for several seconds
and so on.
I see it in the task manager that the process eating up all CPU is adl.exe; obviously the application being tested (and the whole computer) becomes almost unresponsive on CPU peaks.
If I publish the very same test app as an air package, install and run it, it runs fine, with near to 0% cpu consumption, which is normal.
The raise in CPU consumption does not coincide with anything significant happening, it seems just a random (though almost regular in intervals) oscillation, with no apparent cause.
My swf is not very cpu greedy, it is almost idle. I do ctrl+enter and then don't touch anything, just leave it running (which does almost nothing) and the CPU usage goes up and down. I repeat, this does NOT happen if I publish, install and run the AIR application without the ADL debug launcher.
Has anybody run into the same problem?
Is there any fix?
thanks
m.