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Howto FileSystem makes conversion or decompilers? Is it possible?

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Hello guys,

 

I want to ask about input and output with FileSystem:

 

1. Example for images or photo conversion:

Open Input from UserDirectory -> mypic1.png

Choose into output  from UserDirectory -> MyConversion -> mypic1.jpg

I click "Convert this:

App Air can write new file by input orginal file. IS it possible?

 

2. Example for programming languages:

Open Input like this myproject.as

Choose Output "myproject.mxml"

 

And more possiblities?

 

3. Example for Decompilers like Model, Maps and more ....

 

I have problem becasue it can not change by filefilter:

Input from mymap.bsp for Half-Life ( Valve Software, Steam -> Half-Life )

Output in mymap.bsp_dec.map.

 

Why does App Air not work?

 

I tell about File, FileStream and FileFilter:

 

1. Figure Photo:

http://www.funpic.de/photos/3/4/9/5/4/545943_a27671edc8_e.jpg

 

I want to say because i have been tried this code

 

<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"                             xmlns:s="library://ns.adobe.com/flex/spark"                             xmlns:mx="library://ns.adobe.com/flex/mx"                            applicationComplete="smInit()"                            usePreloader="false"                            showStatusBar="false">          <fx:Script>          <![CDATA[                              /**                *      Varaibles                */               // Bsp FIle                private var bspFile:File = new File;               private var bsp2mapFileStream:FileStream = new FileStream;               private var bspFileFilter:FileFilter = new FileFilter("Half-Life ( Goldsource )", "*.bsp");                              // Map File               private var mapDir:File = new File;               private var mapFile:File = new File;                              // Resources from bspFile               private var brush:uint;               private var model:String;               private var wad:String;               private var sprite:String;               private var rad:String;               private var entity:String;               private var solidbrush:String;               private var skyname:String;                              protected function smInit():void               {                                   }                              protected function bspFileChooseClick():void               {                    bspFile.browseForOpen("Open Bsp File", [bspFileFilter]);                    bspFile.addEventListener(Event.SELECT, bspFileSelect);               }                              protected function bspFileSelect(event:Event):void               {                    bspFileInput.text = String(bspFile.nativePath);                    log.text = String(bspFile.nativePath);               }                              protected function mapDirChooseClick():void               {                    mapDir.browseForDirectory("Map File for output");                    mapDir.addEventListener(Event.SELECT, mapDirSelect);               }                              protected function mapDirSelect(event:Event):void               {                    mapDirOutput.text = String(mapDir.nativePath);                    log.text = String(mapDir.nativePath);               }                              protected function DecompileClick():void               {                    log.text = String(bspFile.nativePath)+" will decompule into map file.\n";                                        bsp2mapFileStream.open(bspFile, FileMode.READ);                                        mapFile = mapDir.resolvePath(bspFile+"_dec.map");                    bsp2mapFileStream.open(mapFile, FileMode.WRITE);                                        bsp2mapFileStream.addEventListener(Event.COMPLETE, bsp2mapComplete);                    bsp2mapFileStream.addEventListener(ProgressEvent.PROGRESS, bsp2mapProcess);                    bsp2mapFileStream.addEventListener(IOErrorEvent.IO_ERROR, bsp2mapIOChecker);                    function bsp2mapComplete(event:Event):void                    {                         var bytes:ByteArray = new ByteArray();                         bytes[wad] = bsp2mapFileStream.readByte();                                        ...                    }                                        function bsp2mapProcess(event:ProgressEvent):void                    {                         ...                    }                                        function bsp2mapIOChecker(event:IOErrorEvent):void                    {                         ...                    }                                                            bsp2mapFileStream.close();               }                                             protected function cleanLogClick():void               {                    log.text = "Welcome SnakeMedia Inc BspTwoMap Decompiler";               }                              protected function AboutDecompilerClick():void               {                    ...               }                         ]]>     </fx:Script>     <s:Label left="10" top="10" text="Input Bsp File:"/>     <s:TextInput id="bspFileInput" left="15" right="95" top="30"/>     <s:Button right="15" top="30" label="Choose..." click="bspFileChooseClick()"/>     <s:Label left="10" top="65" text="Output directory:"/>     <s:TextInput id="mapDirOutput" left="15" right="95" top="85"/>     <s:Button right="15" top="85" label="Choose..." click="mapDirChooseClick()"/>     <s:Label left="10" top="122" text="View  a log:"/>     <s:Button right="15" top="115" label="Decompile" click="DecompileClick()"/>     <s:Button right="105" top="115" label="Clean log" click="cleanLogClick()"/>     <s:Button right="15" bottom="10" label="About Decompiler" click="AboutDecompilerClick()"/>     <s:TextArea id="log" left="15" right="15" top="145" bottom="40"/></s:WindowedApplication>

 

 

That is for my workstation. But i have problem becasue output can not create new file like "mymap_dec.map" from orginal file mymap.bsp.

 

But App air has been created an output "mymap.bsp_dec.map". It is worng. I want make currect of output file "mymap_dec.map". How do i fix?

 

And how does App Air read this bsp file like wad ( Texture package for Half-Life ). If my App Air find currect wad file and back folder /maps to / and App Air will find wad file like this.

 

Contents:

/maps/mymap.bsp <- this is input by App Air

/half-life.wad <- Texture Package for Half-Life ( Created by Valve Software )

...

 

Can App Air find important files when App Air FileStream will write new map file

 

Content:

/maps/mymap.bsp

/maps/mymap_dec.map <- Created and written by App Air

/half-life.wad

 

Is it possible for 2 Files and 1 FileStream?

 

Like this example for conversion and decompilers

 

I hope because you can help me when i can fix this <filename>.<input-extension> to <filename>"_dec".<output-extension> or <filename>"_con".<output-extension>

 

Best regards, Mister Eckervogt

 

add _con


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