Hi,
I am getting an strange behaviour when doing a BitmapData.draw, when I publish to Flash Player plugin it takes 1ms to scale down a big image but if I publish the same code as AIR Desktop it takes 62ms.
This is the code I am using, nothing special in it....
import flash.display.BitmapData; import flash.geom.Matrix; import flash.display.Bitmap; import flash.geom.Point; import flash.display.StageQuality; var MAX_BITMAP_SIZE:Point = new Point( 596, 842 ); var bitmapdata:BitmapData = new MyBitmap(); // class with a image var sc:Number = Math.min( MAX_BITMAP_SIZE.x / bitmapdata.width, MAX_BITMAP_SIZE.y / bitmapdata.height ); var outBitmap:BitmapData = new BitmapData( bitmapdata.width >> 1, bitmapdata.height >> 1, false, 0x0 ); var scaleMatrix:Matrix = new Matrix(); scaleMatrix.scale(sc,sc); var time:Number = new Date().getTime(); outBitmap.drawWithQuality( bitmapdata, scaleMatrix, null,null,null,true,StageQuality.LOW ); trace( new Date().getTime()-time );
UPDATE:
Figured out why this is happening... I was testing inside Flash IDE and this gives me 1ms.... if I test in browser it gives me 42-47ms.
Anyway testing in AIR gives me 62ms...